Whats Next for Me (As of April 2014) - Solitr I knew that the highest-ranked site for “solitaire” gets over 100k daily visits, so I figured that with ad-monetization alone, there’s probably a business there Since then, traffic to Solitr has risen to 4000 daily visits (mostly through ranking for niche keywords), even though I haven’t been able to work much on it so far
How I Hand-Rolled MVC for a JavaScript Game (and It Was Awesome) - Solitr In which I sing the praises of frameworks like Ember js, explain why they don’t work so well for games, and demonstrate how to structure any JavaScript app (game or not, framework or not) around MVC for cleaner code I recently decided to improve the Solitr game (GitHub) I had hacked together in a one-day hackathon (blogged about here) The code had turned out rather messy, so I went for a
Solitaire New Game turn one (easy) New Game turn three (medium) Undo
18-Hour Hackathon: Making a CoffeeScript Solitaire What CSS libraries? 10:45 am: Too much reading, let’s just decide and keep moving! “rails new solitaire” (it’s 100% static, but I need Rails’s asset handling with Sprockets), drop in yui-reset Make controller, route root to play#index 11:10 am: Alright, let’s code up a data model (no ORM, just JS classes) Cards first
CSS Preprocessor Benchmark - Solitr r js: 0 2 sec Libsass (a C++ implementation of Sass) and Rework turn out to be extremely fast Background The speed of your CSS preprocessor is important for developer designer ergonomics The preprocessing time measured by this benchmark will typically incur as a delay every time you edit the stylesheet sources and hit reload in the browser